Hazelnut Bastille

Demo

 * Hazelnut Bastille Demo on Steam
 * Hazelnut Bastille on Itch.io

Description
Hazelnut Bastille is a Zelda-inspired, topdown 2D adventure game with metroidvania elements.

Developer

 * Aloft Studio


 * Mark Harbaugh - Code Prototyping, Scripting and design
 * Dennis Varvaro - art, design, writing, community media and marketing
 * Shannon Mason (Pongball) - Composer
 * Hiroki Kikuta - Composer

Development
Hazelnut Bastille started as a prototyping project in April of 2016, and has been in full time development ever since. The project is being developed in the Unity Engine, in a custom framework built in C#, and features its own custom development tools and level editors which allow us to manage environmental art and level design scripting in one package. A systems prototype was released in July of 2016, followed by serveral public demo iterations, and another demo and promo trailer is expected for March 2018. (From: Aloft Studio Press)

Features

 * Heavily conscientious level design
 * Metroidvania progression
 * Classic open-world Overworld and Dungeon format
 * 16-bit graphic and audio style
 * 8-voice Chiptune and lofi sample soundtrack
 * Classic 8-way and 4-way navigation modes for gameplay
 * Enemy design invoking original standards of 16-bit era
 * Intense, brutal bosses which require learning and observation
 * Highly challenging combat sequences with a high skill ceiling
 * Puzzles built around observation, item use, and sequential logic
 * Complex trading system to obtain optional items
 * Customizable playstyle based on which items player obtains and equips